
Welcome to the Hollows — a world inside a world, a broken shell of god-machines, haunted stars, and wild Aspects that define all matter and meaning. Magic here is not a gift — it’s a consequence. Power is drawn not just from prophecy, but from discipline, danger, and desire.
This wiki holds the scattered truths, hidden laws, and strange beings of Aurora and beyond. Tread carefully.
Known as Aurora, the Dyson sphere is internally habitable, with gravity being radially pushed toward the inner shell and little direct exposure to the outer universe outside of the Eye of the Underworld.
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Far above the ground, beyond the reach of even superhuman flight, lies the Null Zone — a vast spatial anomaly where gravity ceases entirely.
This is the threshold between the inward pull of Aurora’s inner shell and the central pull of the Life Core, the small but immensely dense heart at the hollow world’s center.
- In this zone, objects float untethered, time feels sluggish, and distance stretches unnaturally.
- Space itself bends — extended beyond measurable scale without warping the geometry below.
- Few can reach it. Fewer return unchanged.
Aurora’s day-night cycle is orchestrated by multiple artificial suns, which pass in and out of wormholes strategically distributed across the inner shell.
- These “suns” flare into existence, traverse the sky, and vanish — giving rise to choreographed, localized days and nights across different terrariums.
- Some zones bask in eternal light, others suffer perpetual twilight.
Their movement is dictated by mechanisms long abandoned or possibly still maintained by forgotten forces in the Shell's inner vaults.
Aurora’s habitable landmasses exist within colossal continental “bowls”, officially called Terrariums.
- There are five Primary Terrariums, each large enough to hold dozens of distinct cultures, climates, and biospheres.
- Nested within these are sub-terrariums, semi-sealed microclimates linked by harsh, parlous mountain ranges instead of seas.
- These mountains are ancient, aspect-charged, and often impossible to cross without magic or airship.
¶ Dune Seas — Oceans of Heat and Glass
In place of traditional oceans, Aurora houses vast Dune Seas — endless expanses of enchanted sand with molten lava flowing far beneath.
- These desert seas radiate heat and danger, distorting magic and attracting ruin-beasts and ancient leviathans.
- True water seas exist, but they are rare, closed systems — enormous lakes compared to the all-devouring Dune expanses.
Travel across them is perilous. Survival depends on storm-sleds, aspect stormsight, and sheer luck.

Massive air currents sweep across the interior shell’s sky, forming a network of glowing, high-altitude wind streams known as the Auroral Bands.
- They connect distant lands and power the flight routes of airships and skyfauna.
- At night, these currents shimmer with luminous color, lighting the sky like rivers of ghost-fire.
Traders, explorers, and smugglers rely on these bands. So do storms — and worse things that ride the air unseen.
- Aurora "Tararus": The Hollows
- Athenia: Outer Shell Super Planet formed around the Dyson shell
- Olympus "Spirit Realm":
- Asgard: Stronghold of the Ruling Gods of Aspect
- Duat: Damnations personal Realm
¶ Motherland
¶ Stormland
¶ Skyislands
¶ Auroral Band
- Earthan Human "Kaytonian"
- Warlock
- Psychics "Phsylodins"
- Ascended Human "Angels"
- Beastmen
- Standard Demai
- Lords
- Royals
- Ancient "True" Demai
- Elf
- High Elf
- Dark Elf
- Wraith
- Ulruk
- Dunruk
- Gronruk
- Druid "Shamen"
- Gobblins
- Hobb Gobblins
- Standard O'jinn
- Artifical O'jinn
- Life Core
- True Dragon: Gods
- Dragon: Winged 4 Legged Draco
- Wyvern: Winged 2 Legged Draco
- Wyrm: Wingless Lizard
- Amphiptere: Winged, Legless Draco
- Sky Serpent: Wingless, Legless Snek
- Draco Beast
- Normal Animal
- Hex Beast
- Metal Beast
- Aspect Beast
- Chaos Beast
- Spirits
- Guardians
- Monster
- Body snatching Spirits
- Aberation
- Abominations "Demons"
- Absendra "Devils"
- Demisys
- Outworlder
- Cultivater